loading

RoBET is coming soon. Consider that, due to COVID-19, sport events have been suspended.

How to play

1. General provisions

Robet offers its services on fixed odds sports betting.

2. To Make bets

2.1 Only bets placed via the website www.robet.io will be considered valid. Bets can not be placed by phone, email or other means not approved by the Bookmaker.

2.2 You can place bets with a value equal to or less than the credit on Your betting account.

2.3 A bet is only valid if placed in accordance with these Terms and Conditions. In the event that, for any reason You are uncertain whether a bet is confirmed or not, it is Your responsibility to check the bet list on Your account, your balance, or contact us before placing the same bet again. No bet placed online may under any circumstances be cancelled. It is the customer’s responsibility to carefully read the section dedicated to our sports rules and our "types of bets" before placing a bet. We can not accept any responsibility in the event that You place a bet without having understood all the T/C (terms and conditions) to the end, how the game works or how the bet is paid.

2.4 We reserve the right to manually confirm or reject any bet. An amount equal to that of the proposed bet will be debited from your account at the exact time the bet is placed. In the event that we decide to refuse, partially or in full, the proposed bet, the corresponding amount will be promptly credited to your account. If we decide to reject the proposed bet in part, we will give You the opportunity to confirm or not the new amount of the proposed bet. In this case, the final confirmation of the bet, regarding the partial amount proposed by us, is Your responsibility.

2.5 Under no circumstances can we be held responsible for the failure to open the game on any event, market or stake, either in ante-post mode, or live, than pre - match.

2.6 The maximum winning amounts for fixed odds bets placed online is fixed to € 10,000.00 for single and multiple bets and € 50,000.00 for systems (integral or error correction, provided that the limit of winning per single combination is equal to a maximum of € 10,000.00).

2.7 In case of suspicion of fraud or match fixing, we reserve the right to remove an event from the offer.

2.8 The minimum gamble per bet is set at € 0.05for all types of bets. For Systems (integral or error correction) the minimum bet per combination is € 0.05.

2.9 The customer agrees that the actual winnings and the consequent crediting to the game account of the amount won may be less than € 0.01 (1 €cent) for each winning combination with respect to the one shown in the placement phase and in the bet detail, due to rounding on cents of €.

2.10 The opening hours for the acceptance of fixed odds bets are 365 days a year, 24 hours a day. In the event of malfunctions or planned updates of the site, we can not accept any responsibility for the impossibility of placing bets, without prejudice to the need to guarantee the established service levels.

3. Payment of bets

3.1 All bets are settled at the end of the event, immediately after confirmation of the results. In the case of Ante post selections, bets will be paid at the end of the competition / round / phase to which they refer. In the case of live bets, payouts may start when the event is still ongoing.

3.2 All events offered by the Bookmaker may be subject to change of time and date. The deadline for proposing a bet (with the exception of live betting) is the official start of the event. In the event that the bet is proposed after the start of an event (or in the case of live betting subsequent to the occurrence of a decisive episode for the outcome) will be considered void according to the provisions of the hourly repayment. In the case of a multiple bet, the bet will be paid based on the valid selections.

3.3 In the event that an event is postponed or interrupted, this event will be a considered valid if disputed / completed within 3 days after the date established in the official program (3 months in case of Ante post). If the event does not take place within the established deadline or at the indicated location, or if a competitor, a team, or a participant does not take part in the event itself, the bet will be considered void. Bets on an event that is interrupted, even at the last minute, and does not continue within the established time limits, will be considered valid only if the outcome of the bets is already accrued in the field, otherwise they will be cancelled. This rule is subject to other special rules in relation to specific sporting events, reported in the "Sports betting rules" section.

3.4 The result obtained in the field is valid for the payment of bets. Subsequent decisions by any competent authority will not be taken into consideration.

3.5 A team / player displayed on the left side is considered to be the team / player Home and the team / player displayed on the right is considered to be Away. If the match is played in a neutral ground, the letter (n) or the name of the aforementioned ground will be viewable (with the exception of live bets and friendly); as a result, the left / right side in which the teams / players are shown will be irrelevant. If a team at Home, for any reason (e.g. for the preservation of the playing surface or for the reduced size of the stands) decided to play the game in any other ground than the official one, the team will still be considered as team at Home and it will not be necessary to report the meeting with the letter (n). All informations made available should be used for information purposes only, as in case of an error on our site in relation to the ground in which the game is played (for example: if the letter (n) is shown in a game that is not played in a neutral ground, or if the letter (n) is omitted when the match is played in a neutral ground), all bets will still be considered valid.

3.6 In case of equal position / result of two or more competitors, the quotas applied will be the acceptance odds divided by the number of competitors sharing the same result. If, for example, two competitors with odds of 2.80 and 1.90 share the same result (both are declared winners), the final odds will be 1.4 (2.80: 2) and 0.95 (1.90: 2).

3.7 In Ante post bets, and more generally in all sporting events and not, where you have to predict the winning selection among a list of participants, in the event that one or more competitors are not able to take part in the event for any reason and at least one of them has been quoted at 5 or less to win the event, we reserve the right to hold void all bets related to the winner and the markets connected to it.

3. 8 Notwithstanding the provisions of these Terms and Conditions, we reserve the right to cancel any bet accepted before the start of the first event for any other reason. In these cases, a communication to inform the customer of the cancellation of the bet will be sent to the registered e-mail address of the customer or a private message will be sent to the user's gaming account.

4. Errors

4.1 In the case of obvious errors in the publication of odds / spreads / handicaps / totals, we reserve the right to cancel all bets containing incorrect values even after the start of the event. In the case of multiple bets, the bet will be settled according to the remaining selections.

4.2 Error in the identity of the participating teams: when a team or player is quoted with the wrong name, all bets will be considered void, unless we decide that the incorrect information does not make any difference to the payment of the bet.

4.3 In the event that multiple bets are accepted by mistake in which the result of a selection can have an impact, or be considered dependent, on the result of another (for example a team that wins a competition and wins a single match at the inside the competition itself), these selections will be considered void, and the bet will be paid considering the remaining valid selections (if any).

4.4 Football bets related to events that are not played on two 45' times plus any possible recovery, unless previously specified, will be fully reimbursed.

4.5 For the reporting of the events of the official schedule refer to the results communicated by the competent body.

Sport Betting Disposals

90 Minutes Play

All match markets are based on the result at the end of a scheduled normal time play unless otherwise stated. This includes any added injury or stoppage time but does not include extratime, time allocated for a penalty shootout or golden goal. Bets on any match that finishes before the completion of normal time play, unless otherwise stated, will be void; except for those bets the outcome of which has already been determined at the time the game finishes. The market must be fully determined for bets to stand.

Matches Postponed, Brought Forward or Abandoned

An unplayed or postponed match will be treated as a non-valid for settling purposes unless it is played within the following 48 hours in which case all the bets will be considered valid. Should any match be played prior to the date or kick-off time denoted then any such match may be included provided the wager is placed not later than the revised kick-off time. The only exception to the above abandoned match rule, is for matches where bets will be settled on the score at the time of the abandonment.

Matches not Played as Listed

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be reimbursed.

Multi Scorers / To Score 2 or More / To Score a Hat Trick

Bets are accepted on 90 minutes play only.Bets on players that do not take part in the match will be void. All players that take part in the match will be considered runners for settlement purposes.

Top Team Goalscorer

Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Deadheat rules apply. Team quoted is for reference purposes only. Bets still stand, if a player is transferred to a different team (from that quoted by the participant).

Top Club Goalscorer

Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count. Deadheat rules apply. If no club goalscorer then all stakes are returned.

Top Goalscorer

Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Deadheat rules apply. Team quoted is for reference purposes only. Bets still stand, if a player is transferred to a different team (from that quoted by the participant).

Tournament Totals/Specials

Total Tournament Cards - The maximum number of cards per player per match is one yellow and one red (e.g. a second yellow card leading to a red card does not count). Cards awarded in extratime do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets).

Tournament Total Goals, Team Total Goals, Highest Scoring Team

For markets applying to the whole tournament, goals scored in 90 minutes or in extra-time will count.

Tournament Corners

Only corners taken in 90 minutes count.

Tournament and Top Goalscorer Doubles

A special price will apply to predict the Tournament Winner and the Tournament Top Goalscorer. Dead-heat rules apply.

Golden Ball

This market is settled on the winner of the Golden Ball (the best player of the tournament as declared by FIFA).

Golden Glove

This market is settled on the winner of the Golden Glove (the best goalkeeper of the tournament as declared by FIFA).

UEFA Player of the Tournament

This market is settled on the winner of Player of the Tournament (the best player of the tournament as declared by UEFA).

Qualification Match-Ups

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be made void for that tie.

Season Specials

Bets settled on final league position/points total. Playoff points do not count except where specifically mentioned in the individual special. Player Scorer Specials - Bets are settled on the number of relevant goals scored for the club(s) and in league(s) indicated in the market title.

To Reach Playoffs

The 4 teams which finish in the playoff positions and proceed into the playoff competition will be settled as winners for this market. E.g. those teams gaining automatic promotion, plus all other teams outside of the 4 playoff positions will be deemed losers.

To Finish in the Top/Bottom Half

Bets are settled based on the official finishing positions at the end of the season.

Relegation Betting

If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation book will be opened.

Divisional Betting

For settlement purposes, in divisional betting the finishing position of teams at the end of the scheduled programme of matches will determine placing (dead-heat rules apply in the event of two or more teams tying in the standings (according to official competition rules)), and there will be no allowance for playoffs or subsequent enquiries by the respective leagues. Bets will stand on any team which does not complete all of its fixtures.

Top Goalscorer

Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count.Dead-heat rules apply.

Season Match Bets/Team Points Totals

If any team does not complete all its fixtures then all match bets and team points total bets involving that team will be made void - win or lose.

Antepost

You have to predict the pair of confederations that will be classified, in any order, on the 1st and 2nd place of the tournament object of the betting. The results list may also contain "OTHER" which means all combinations not expressly indicated. For the purpose of reporting, as stated by the organizing body of the event at the end of the concerned competition.

Finalists matched

You have to predict the pair of teams that will classify, in any order, on the 1st and 2nd place of the event object of the betting. The results list may also contain "OTHER" which means all combinations not expressly indicated. Bets placed on a team that does not take part in the betting event will be reimbursed. For the purpose of reporting, as stated by the organizing body of the event at the end of the reference competition.

Paired Group

You have to predict the pair of teams that will classify, in any order, the 1st and 2nd place of the betting group. Any penalties imposed and applied DURING the tournament, having immediate influence on the ranking, will be valid for the outcome of the bet. On the contrary, any penalties applied AFTER the end of the tournament will not be counted. The results list may also contain "OTHER" which means all combinations not expressly indicated. Bets placed on a team that does not participate in the event being bet will be reimbursed. For the purpose of reporting, as stated by the organizing body of the event at the end of the reference competition.

Paired in Exact Order

You have to predict the pair of teams that will classify, in order, the 1st and 2nd place of the event being bet. Any penalties imposed and applied DURING the tournament, having immediate influence on the ranking, will be valid for the outcome of the bet. On the contrary, any penalties applied AFTER the end of the tournament will not be counted. The results list may also contain "OTHER" which means all combinations not expressly indicated. Bets made in relation to a team that does not take part in the betting event will be reimbursed. For the purpose of reporting, as stated by the organizing body of the event at the end of the reference competition.

Team change Yes / No

You have to predict the pair of teams that will classify, in order, the 1st and 2nd place of the betting group. Any penalties imposed and applied DURING the tournament, having immediate influence on the ranking, will be valid for the outcome of the bet. On the contrary, any penalties applied AFTER the end of the tournament will not be counted. The results list may also contain "OTHER" which means all combinations not expressly indicated. For the purpose of reporting, as stated by the organizing body of the event at the end of the reference competition. You have to predict if the player being wagered, at the time of closing the reference transfer session (summer or winter) will have changed team (outcome SI) or less (outcome NO), compared to the period before the opening of the session itself. The bets remain valid in case of withdrawal or disqualification of the player being bet by the relevant event. For the purpose of reporting, as stated by the organizing body of the event at the end of the reference competition.

Championship top scorer

You have to predict the player who will score more goals in the betting object. Bets made in respect of a player who does not take part in the betting event will be reimbursed. In the event of a tie, where the classification of the ranking does not provide for the calculation of additional items for the determination of the position, please refer to the ADM regulation. For the purpose of reporting, as stated by the organizing body of the event at the end of the reference competition.

Tournament top scorer

You have to predict the player who will score the most goals in the competition (extra time included, excluding play-off penalties). Bets made in respect of a player who does not take part in the betting event will be reimbursed. In the event of a tie, where the classification of the ranking does not provide for the calculation of additional items for the determination of the position, please refer to the ADM regulation. For the purpose of reporting, as stated by the organizing body of the event at the end of the reference competition.

Confederation of provenance of the winning team

You have to predict the Confederation of origin of the team that will win the betting competition.

Yes / No Finalist

For the purpose of reporting, as stated by the organizing body of the event at the end of the reference competition. You have to predict, if the team being wagered, you will qualify for the final 1st place of the reference competition (outcome SI), or less (outcome NO). The bets remain valid in case of withdrawal or disqualification of the team being bet by the relevant event. For the purpose of reporting, as stated by the organizing body of the event at the end of the reference competition.

Group belonging to the Winning Team

You have to predict the membership group of the winning team of the betting competition. Bets placed on a team that does not take part in the betting event will be reimbursed. For the purpose of reporting, as stated by the organizing body of the event at the end of the reference competition.

Nationalities Finalists

You have to predict the nationality of the teams that will classify, in any order, the 1st and 2nd place of the event being bet. The results list may also contain "OTHER" which means all combinations not expressly indicated. Bets placed on a team that does not take part in the betting event will be reimbursed. For the purpose of reporting, as stated by the organizing body of the event at the end of the reference competition.

Even / Odd Goal in Day X

You have to predict if the sum of the goals scored by all the teams participating in the event in question in the "day" object of bet, will be a number EVEN or ODD. 0 is considered EVEN number. The term "day" also includes any brought forward and postponements. In case of postponement of one or more games for a period of more than 3 days, the bet will be considered as a refund. For the purpose of reporting, as stated by the organizing body of the event at the end of the reference competition.

Qualifying Round

You have to predict the team that qualifies for the next round in the refer event. For the purpose of reporting, as stated by the organizing body of the event at the end of the reference competition.

Final Placement Tournament Team

You have to predict which will be the final placement of the team being bet in the relevant event. Possible outcomes:

- ELIMINATED FROM THE GROUP
- ELIMINATED AT EIGHTH ROUND
- ELIMINATED AT THE QUARTERS
- ELIMINATED IN SEMIFINALS
- SECOND CLASSIFIED
- WINNER

Bets placed on a team that does not take part in the betting event will be reimbursed. For the purpose of reporting, as stated by the organizing body of the event at the end of the reference competition.

Place on the Podium Yes / No

You have to predict if the wagered team will be classified, or not, in the first three places of the refer event. Bets placed on a team that does not take part in the betting event will be reimbursed. For the purpose of reporting, as stated by the organizing body of the event at the end of the reference competition.

Podium order

You have to predict the teams that will classify, in order, to the 1st; at the 2nd and 3rd place of the betting object. The results list may also contain "OTHER" which means all combinations not expressly indicated. For the purpose of reporting, as stated by the organizing body of the event at the end of the reference competition.

Head to Head Championship

Predict which of the two teams will get the best ranking in the standings at the end of the Championship (any playoffs, playouts, playoffs and the like). In case of failure of one of the two teams to participate in the championship object of the bet, the bet goes to odds of 1.00. In the event of a tie, where the classification formulation does not provide for the calculation of additional items for determining the position, bets go to odds of 1.00. For the purpose of reporting, as stated by the organizing body of the event at the end of the reference competition.

Triplete

You have to predict the team that will win, in the refer football season, its own Championship, its National Cup and the Champions League. For England it is considered the FA CUP, for Spain the Copa del Rey and for France the French Cup (and not the League Cup). The results list may also contain the following items: OTHER = the set of unlisted teams individually; NONE = no team will manage to conquer the treble in season. For the purpose of reporting, as stated by the organizing body of the event at the end of the reference competition.

Under / Over Day Cards

You have to predict the pair of confederations that will be classified, in any order, on the 1st and 2nd place of the tournament object of the betting. The results list may also contain "OTHER" which means all combinations not expressly indicated. For the purpose of reporting, as stated by the organizing body of the event at the end of the concerned competition.

Antepost

You have to predict if the number of cards shown in just the regular time of the match played in the reference day of the object of betting event will be lower (UNDER) or higher (OVER) at the limit "n" predetermined. Each yellow card is worth 1 and each red card is worth 2. Any second warnings are not considered. A player can not therefore accumulate a number of points greater than 3. For the purpose of reporting, as stated by the organizing body of the event at the end of the reference competition.

Under / Over Goals Scored Day X

You have to predict if the number of goals scored in the regular times of the matches played on the day of reference will be lower (UNDER) or higher (OVER) at the "n" limit set. For the purpose of reporting, as stated by the organizing body of the event at the end of the reference competition.

Winning Show

You have to predict the team that ranks in first place at the end of the event object of wagering. Bets placed on a team that does not take part in the betting event will be reimbursed. For the purpose of reporting, as stated by the organizing body of the event at the end of the reference competition.

Goalscorers

Scorecasts - First Player to Score/Correct Score Doubles

If a player takes the field after a goal has been scored or does not take part in the game then such bets will be settled on him will be rembursed. If a match is abandoned after a goal has been scored then all bets will be settled as singles on the first goalscorer market. Should the first goal of the match be an own goal then all bets will be rembursed. If the only goals in the match are own goals then all bets will be rembursed.

Scorecasts - Last Player to Score/Correct Score Doubles

If a player does not take part in the game then such bets will be rembursed. If a match is abandoned after a goal has been scored then all bets will rembursed. Should the last goal of the match be an own goal then bets will be rembursed. If the only goals in the match are own goals then all bets will be rembursed.

Team First/Last Goalscorer

Bets on players not taking part in the match will be void. Bets where the selection comes on after the first goal is scored for that team will be void. Own goals do not count.

In-Play Next Goalscorer

Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored. All players that have been on the field of play before the next goal is scored will be deemed runners. If you place a bet during Half Time, and the selected player does not return to the field of play for the 2nd half, then bets will be void. Own goals do not count.

Player to Score at Any Time

All players who take part in a match will be considered 'runners'.Any selections taken from a match that is not completed will be treated as a non-runner. Please note that own goals do not count in the settlement of bets.

Half Time Scorecast (Half Time Correct Score and Player to Score First)

If a player enters the field after a goal has been scored; takes no part in the 1st half; or the only 1st half goals are own goals, then such bets will be rembursed.

Anytime Scorecast (Correct Score and Player to Score Anytime)

If player does not enter the field during 90 minutes or the only goals scored are own goals, then bets will be rembursed.

Wincast (Team to Win and Player to Score First)

If a player enters the field after a goal has been scored; takes no part in the game; or the only goals are own goals, then such bets will be rembursed.

Mythical Matches

These are imaginary games pairing two teams in a round of fixtures, for betting purposes only. The team which scores the most goals in their actual match is deemed the winner. Bets will be settled as a draw if both teams score the same number of goals. If either team's match is postponed or abandoned bets will be void.

Match Specials

Unless otherwise stated player specials are void if the player takes no part in the game. Bets are settled on the result at the end of 90 minutes play. Extra-time, golden goals or penalty shootouts do not count unless otherwise stated. To Win Both Halves - The team must score more goals than the opposition in both halves of the match. Team to Win From Behind - Team must be losing at any stage during the match but subsequently go on to win the match in 90 minutes. A Penalty in the Match – This market is settled as ‘Yes’ if a penalty is awarded, regardless of the outcome (e.g. Score/Miss or Foul Penalty). However, if VAR is used to overrule the original decision, then the market is settled as ‘No’ (unless there is a further penalty in the match).

Man of the Match

Bets will be settled based on the result announced by the organising authority (e.g. FIFA for World Cup matches). Players who take any part in the match will be deemed 'runners'. Players who take no part in the match will be void. In the event of the award being presented to more than one player then deadheat rules will apply.

Daily Double

Bets are accepted on regular play only. This market will be settled on all players who score 2 legal goals in the same games. If a player doesn't enter the field of play during the game at all, then this player is deemed a "non-runner" - all bets on this player are void. If the game is abandoned at any time, all bets remain valid if already determined, except bets on players who have not entered the field of play during the match.

Triplete

Bets are accepted on regular play only. This market will be settled on all players who score 3 or more legal goals. If a player doesn't enter the field of play during the game at all, then this player is deemed a "nonrunner" - all bets on this player are void. If the game is abandoned at any time, all bets remain valid if already determined, except bets on players who have not entered the field of play during the match.

Goalscorer Head-to-Head match betting

Bet are accepted on regular play only. Both players must start the match for bets to stand. If either player fails to start the match, all bets are void.

Rest of the Match – Current Score/Rest of the half – Current result (Live betting)

This bet is settled referring to the result of the game between the placement of the bet and the end of regular time. The correct result is the theoretical outcome of the game if the score at the time of bet placement had been 0:0. The current score at the time of bet placement is displayed in the market title (e.g: ‘rest of the match – current result 1:2’). The bet "Rest of the half – current result" is settled accordingly.

Sports

American Football

1.) Overtime: If not otherwise stated, bets will be settled on the result including overtime.

2.) Playing Time: If the match is abandoned before the end of the regular playing time, the results are regarded to be official after 55 minutes playing time. If not otherwise stated, this applies to all kinds of bets.
Exception: In “Live betting” the match must be completed for bets to stand. If the match is abandoned at any time then all bets will be void, except bets that were already decided at the time of abandonment.

3.) Highest Scoring Quarter: All four quarters of play must be completed. Overtime does not count. If the game is abandoned then all bets will be void unless there have already been scored most points in the 4th quarter at the time of abandonment.

4.) Date: All games must be played on the scheduled calendar day (at venue) and at the scheduled venue. Otherwise all bets on the game will be void.

5.) Half Time / Full Time: Overtime does not count.

6.) 1X2 Final Outcome, Included Overtime (1X2 INCL. OT)
You have to predict the result of the meeting, including any additional time, based on the traditional method of 1X2.

7.) 1X2 Handicap, Included Overtime (1X2 HANDICAP "n" INCL. OT)
You have to predict the outcome 1X2 at the end of the match, including any extra time, taking into account the fact that one of the two teams has been awarded a handicap "n"

8.) Even / Odd, Included Overtime (EVEN / ODD INCL. OT)
You have to predict if the points scored by both teams at the end of the match, inclusive of any extra time, will be a EVEN or ODD number. 0 is considered a EVENI number.

9.) Under / Over Team Points, Included Overtime (U / O "n" HOUSE INCL. OT; U / O "n" GUESTS INCL. OT; U / O "n" TEAM "x" INCL. OT)
You have to predict if the points scored by the team "x" at the end of the match, including any extra time, will be lower (UNDER) or higher (OVER) than the prefixed "n" limit.

10.) Highest Team Points (Group betting): If a team is involved in an abandoned event then the points this team has made before abandonment do count and all bets are valid. If one of the involved teams´ matches does not start on the scheduled calendar day (at venue) and venue for whatever reasons then all bets will be void.

11.) 1st Drive will result in: The drive is regarded to have started upon commencement of a first down. The drive is regarded to have ended when the attacking team either scores or loses possession of the ball without regaining the ball within the same play. This rule also applies to bets on subsequent drives. There are 2 betting options: - “Score”: This will be the winning option if the attacking team scores. - “Any other outcome”

12.) Most Points Which Half: Overtime does not count for the result unless otherwise stated.

13.) Division Champions: If the season is shortened for any reason then bets will be settled based on the Division Champion declared by the respective governing body.

14.) If a moneyline, total or handicap bet ends in a draw and no odds have been offered for this option, all bets will be void.

15.) How many regular season wins will team X record?: All regular season games must be completed for bets to stand. If the season is shortened for whatever reason, then bets will be void, unless the highest possible option has already been attained in which case all bets stand.

16.) Canadian Football league – Arena Football League: If for any reason the season is shortened, then all long-term bets will be void, unless already determined (e.g. the highest possible option has already been attained).

17.) “Grand Salami”/NFL: This bet refers to the total number of points scored over all the matches played on a given day. Only games played on the day (according to the NFL schedule) count. Should any games be postponed or any games added to the schedule after the initial odds have been posted, then all bets will be void. Should any games be abandoned during play, then all bets will be void.

18.) Player special bets: the respective player must compete in the game for bets to stand.

19.) First Touchdown Scorer in the game (regular time only): All bets stand, regardless of the actual participation of the selected player. The bets will be settled referring to the first player which ends up with the ball in the end zone. The passing Quarterback is irrelevant for betting purposes.

Baseball

1.) Extra Innings: Unless otherwise stated, bets will be settled on the official result including any extra innings.

2.) Playing Time: If the game is abandoned, the results will be deemed official if at least five (5) innings have been played (4 ½ innings, if the home team is leading). The winner is determined by the score after the last full inning (unless the game is abandoned in the bottom half of the inning and the home team is leading, in which case the home team is deemed the winner). If not otherwise stated this rule applies to all bets. Exceptions:

• “Live betting”: the game must be completed for bets to stand. If the match is abandoned at any time then all bets will be void, except bets that were already decided at the time of abandonment.
• Totals: Bets will be settled on the official score after 9 innings (8 ½ innings if the home team is leading). In the event that extra innings are required to complete the game, bets will be settled based on the final official score. If the game is called at an earlier point in time, all bets will be declared void, except when the greatest possible total score that can be bet on has already been reached, in which case all bets stand.

3.) Date: All games must be played on the scheduled calendar day (at venue) and at the scheduled venue. Otherwise all bets on the game will be void.
- European baseball: If a betting event is postponed or cancelled and restarted within 48 hours, the bets count for the restarted betting event.

4.) Run Line: Bets will be settled on the official result after 9 innings (8 ½ innings if the home team is leading) including any needed extra innings.
Early termination: if a game is terminated due to large lead, all run line bets stand

5.) Division Champions: If the season is shortened for any reason then bets will be settled based on the Division Champion declared by the respective institution’s organisational.

6.) If a moneyline, total or handicap bet ends in a draw and no odds have been offered for this option, all bets will be void.

7.) Player special bets: the respective player must compete in the game for bets to stand. 8.) How many regular season wins will team X record?: The team must play 160 regular season games for bets to stand.

9.) Match Winner, Including Extra Inning (WINN. MATCH INCL. EX. IN.)
You have to predict which team will win the victory at the end of the match including extra time (extra inning).

10.) T / T Handicap, Including Extra Inning (T / T HANDICAP "n" INCL EX IN)
You have to predict which team wins the match, taking into account the fact that the favoured formation has been awarded a handicap "n" which, for betting purposes, will be subtracted from the result achieved on the field at the end of any extra time (extra inning) .

11.) Under / Over, Including Extra Inning (UNDER / OVER "n" INCL. EX IN)
You have to predict if the total number of points scored by the two teams in the match, including any additional innings, is lower (UNDER) or higher (OVER) at the prefixed "n" limit.

12.) Under / Over Team, Including Extra Inning (U / O "n" TEAM "x" INCL EI; U / O "n" HOME INCL. EX IN; U / O "n" GUESTS INCL. EX IN)
You have to predict if the points scored by the team "x" in the match, any extra innings included, will be lower (UNDER) or higher (OVER) at the prefixed "n" limit.

Basketball

1.) T / T Handicap, Included Overtime (T / T HANDICAP "n" INCL. OT)
You bet on the sign 1 or 2 final, taking into account the fact that one of the two teams is awarded a handicap "n" that for the purposes of betting, will be subtracted from the result achieved in the field at the end of the match, inclusive of any additional time . If the handicap is positive, the penalty must be attributed to the team indicated on the left; if negative, to the team shown on the right.

2.) Winner Match, Included Overtime (WINNING MATCH INCL. OT)
You have to predict who wins the match, including any extra time, choosing between the outcomes 1 and 2.

3.) Under / Over Team, Overtime included (U / O "n" TEAM "x" INCL. OT)
You have to predict if the sum of the points made by the team "x", including any extra time, will be lower or higher than the "n" limit indicated .

4.) Competition in Fourth Points (COMPETITION A "n" POINTS FOURTH "x")
You have to predict which of the two teams, in only the fourth "x" of the game, will first make the total "n" of points indicated.

5.) Even / Odd, Included Overtime (EVEN / ODD INCL. OT)
You have to predict if the sum of the points achieved by both teams at the end of the match, including any extra time, will be a number of PARI or ODD.

6.) Fourth with Highest Score (FOURTH HIGHER SCORE)
You have to predict in which quarter the most points will be scored in the bet match, excluding any extra time

7.) Supplementary Times Yes / No (OVERTIME Y / N)
You have to predict if extra time will be played (Yes) or not (NO) in the match .

8.) Overtime: If not otherwise stated, bets will be settled on the result including overtime.
8.a.) 1st half contains quarter 1 and quarter 2, 2ndhalf contains quarter 3 and quarter 4.

9.) Highest Scoring Quarter: All four quarters of play must be completed. Overtime does not count. If the game is abandoned then all bets will be void unless there have already been scored most points in the 4th quarter at the time of abandonment.

10.) Date of event: All games must be played on the scheduled calendar day (at venue) and at the scheduled venue. Otherwise all bets on the game will be void.

11.) Half Time / Full Time: Overtime does not count.

12.) Player special bets: the respective player must compete in the game for bets to stand.

Beach Volleyball

1.) Head to Head + Under / Over (H / H + UNDER / OVER "n")
You have to predict the correct matching of the "H / H Match Result" and "Under / Over Match" bets results.

2.) H / H Handicap (H / H HANDICAP "n")
You have to predict which of the two teams will win the match taking into account the assigned "n" handicap

3.) Set Betting (SET BETTING)
You have to predict the exact result of the game in terms of set. Possible results: 2-0; 2-1; 0-2; 0-1 .

4.) In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be void.

5.) Set Betting (Correct Score): The bet refers to the correct final score in sets.

6.) Set Winner: This bet refers to the winner of a specific set. The respective set must be completed for bets to stand.

Boxing

1.) Date: If the fight does not take place for any reason and is started again within 3 days after the original start date, then all bets count for the rescheduled fight. If the fight is NOT started within 3 days after the original start date then all bets will be void.

2.) The result at the end of the contest is final. This includes any recounts of the judges´ scorecards. For betting purposes, any contest declared a ‘technical draw’ will result in a draw being deemed the winning option. Any subsequent changes made by governing bodies do not count for betting purposes.

3.) Individual Round betting: Bets will be settled on the round the bout ends. If a boxer fails to start a round then the previous completed round is considered the “winning” result for this bet. If, for any reason, the number of rounds is changed before the fight, all round by round bets will be considered invalid.

4.) If a fight ends in a draw and no odds have been offered for this option, all bets will be void.

Cycling

1.) All bets are settled on the results published by the official race governing body and taking into account any enquiries/jury-decisions made within 24 hours, of the respective stage start time. Beyond this time frame, subsequent enquiries, disqualifications and/or appeals will not affect bets.

2.) Individual Stage/Outright Betting/Rider Finishing Position: Participants must pass the starting line of the respective event/stage for bets to stand. Otherwise bets will be void and stakes returned.For Team Classification markets, settlement is based on final standings in time based classifications (should there be more than one Team Competition in a specified event).

3.) Match-Ups: Match-ups will be settled upon the cyclist achieving the highest placing in the specified event/stage. In the event of one or both cyclists not passing the starting line then bets will be deemed void. If both cyclists start but fail to finish a specific event/stage then bets will be deemed void. If both cyclists start a specific event/stage and only one fails to finish then the cyclist who completes the specific event/stage will be deemed the winner.

4.) Event Specials: All-in compete or not. The specified event must be completed in full (statutory number of stages), otherwise bets will be void unless the result is already determined. For ‘number of rider’ specials, the statutory number of teams must start the specified event for bets to stand. The following markets are subject to the ‘Event Specials’ rules: Top Of The List, Stages Won By Cyclist, Average Speed Of Race, Cyclist Top 3 Finish, Cyclist Podium Finish and Team Of The Winning Cyclist.

5.) Settlement of Wagers: Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers.

Darts

1.) In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be void.

2.) Set Betting (Correct Score): The bet refers to the correct final score in sets.

3.) Set Winner: This bet refers to winner of a specific set. The respective set must be completed for bets to stand.

4.) Match Winner (MATCH WINNER) You have to predict the player who will win the match

Formula 1

1.) The official time announced by the FIA shall be used to determine the winners of all bets.

2.) Driver Head-to-Head (H2H) bets:

Official Tests and Qualifying: If at least one of the two drivers either does not start his session or does not finish his individual session with an official round time then all bets will be void.
Race: If at least one of the two drivers does not show up at the start then all bets will be void. If one or both drivers do not classify then the driver who has completed more laps is the winner. If both drivers do not classify and have the same number of completed laps then all bets will be void. During or after race disqualified drivers will be considered as ‘not classified’ with 0 laps.

3.) Classified / Not Classified :Bets will be evaluated according to the official results of the FIA. If a driver does not start the race, all bets for this driver become invalid.

4.) Safety car: If a GP is started with a safety car phase instead of starting lights, this phase shall not be considered a safety car phase for betting purposes. The same applies for safety car phases during a restart directly after red flag periods. A virtual safety car will count as a normal safety car for betting purposes.

5.) Which driver will be the first to retire from the race? In order for bets to be evaluated, the driver must actually start the race (even from the pit lane). If a driver does not start the race, all bets for this driver become invalid. After race disqualified drivers will not count for this bet.

6.) Which constructor will be the first to retire in the race? If a team fails to start the race with at least one driver, all bets for this team become invalid.

7.) Will driver X record points in the race? If a driver does not start the race, all bets for this driver become invalid.

Futsal

1.) 1X2 Handicap (1X2 HANDICAP "n")
You have to predict the outcome 1X2, taking into account the fact that one of the two teams was awarded a handicap "n" which, for the purposes of betting, will be subtracted from the result achieved on the field at the end of regulatory time (40 minutes plus recovery ) of the meeting. If the handicap is positive, the penalty must be attributed to the team indicated on the left; if negative, to the team shown on the right.

2.) Goal / NoGoal (GOAL / NOGOAL)
You have to predict if, at the end of the regulation time (40 minutes plus recovery) of the match, they will score both teams or less. GOAL - if both teams score at least one goal (e.g.: 1-1; 2-1; 2-3; 2-2 etc.) NOGOAL - if at least one or both teams do not score (e.g.: 0-1, 2-0 0-3, 0-0 etc.)

3.) All match markets will be settled on regulation time (specific to competition governing body), unless stated otherwise, including Match Odd/Even, which in the event of no score will be settled as Even. Regulation time must be completed for bets to stand unless the specific market outcome is already determined.

4.) All games must start on the scheduled date for bets to have action. A game must be completed in full for bets to stand, unless settlement of bets is already determined.

5.) The following markets will be settled at the end of Extra Time/Shootouts where applicable:

6.) Match Outcome/When Will Match End/To Qualify/To Lift Trophy/Win Shootout: Half bets will be settled at the end of the specified half (exclude any extra-time played). In the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined.

7.) Settlement of Wagers: Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers.

Ice Hockey

1.) Winner Included Match Overtime and / or Shootout (WINNER MATCH)
You have to predict which of the two teams will win the victory at the end of the match, including any extra time and / or shootout .

2.) 1X2 Handicap, Set Times (1X2 HANDICAP "n" ST)
You have to predict the outcome 1X2, taking into account the fact that one of the two teams has been awarded a handicap "n" which, for the purposes of betting, will be subtracted from the result achieved on the field at the end of the set time of the match. If the handicap is positive, the penalty must be attributed to the team indicated on the left; if negative, to the team shown on the right .

3.) H / H Handicap Including Overtime and / or Shootout (H / H HANDICAP "n")
You bet on the final sign 1 or 2, taking into account the fact that one of the two teams is awarded a handicap "n" that for betting purposes, will be subtracted from the result achieved in the field at the end of the match, including any extra time and / or shootout .

4.) Goal Contest, Set Times (RACE A "n" GOAL ST)
You have to predict which of the two teams will first make the limit of points indicated, relative to the set times of the match

5.) Under / Over Including Overtime and / or Shootout (UNDER / OVER "n")
You have to predict if the sum of the points scored by the two teams at the end of the match, including any additional and / or shootout , will be lower (UNDER) or higher (OVER) than the indicated "n" limit.

6.) Timing of betting: All bets will be settled on the final result including Overtime and Penalty Shout-outs, unless otherwise stated.

7.) Winner of 1st, 2nd or 3rd Period: Only the goals scored within the nominated period count. Unless otherwise stated, overtime does not count for the result of the 3rd period.

Motorbikes

1.) Who will lead after 1st round?: If the race is interrupted and restarted with the starting positions of the qualifying, then all bets will be settled on the leader after the first round after the restart. If the race is interrupted and restarted with the starting positions according to the standing at the time the interruption took place, then all bets will be settled on the leader after the first round after the initial start.

2.) Winners of all qualifying bets will be settled on the official qualifying times.

3.) Head-to-Head (H2H) bets:

• Qualifying: If at least one of the two drivers either does not start his session or does not finish his individual session with an official round time, all bets will be void.
• Race: If at least one of the two drivers does not show up at the start, all bets will be void. If one or both drivers do not end the race, the driver who has completed more laps is the winner. If both drivers do not end the race and have the same number of completed laps, all bets will be void. If one driver is disqualified/excluded, he will be deemed a "loser". If both drivers are disqualified/excluded, all bets will be void.

4.) Will (driver X) be classified in the final race rankings?: Bets will be evaluated according to the official results.

Rugby

1.) First Player to Score a Try: If the game is abandoned at any time and the first try has already been scored, then all bets stand. If no try has been scored at the time of abandonment then all bets will be void. If a player has not entered the field of play before the first legal try is scored, then this player is deemed a “non-runner” and all bets on this player are void.

2.) Team to be Relegated: This bet relates to the teams, which occupy the relegation places at the end of the season. All future changes, which may occur for whatever reason, are deemed irrelevant for this bet.

3.) Last Player to Score a Try: This market will be settled on the player to score the last legal try. If the game is abandoned at any time, then all bets will be void. If a player has not entered the field of play before the last try has been scored, then all bets on this player are void.

4.) Final result 1X2 (1X2 FINAL)
You have to predict the outcome of the meeting according to the traditional 1X2 system.

5.) Head to Head Handicap Included Extra Time (H / H HANDICAP "n" INCL. ET)
You have to predict which team will win the match, including any extra time, taking into account the fact that a handicap "n" was awarded to the favoured formation.

6.) Under / Over Included Extra Time (UNDER / OVER "n" INCL. ET)
You have to predict if the points scored by the two teams at the end of the match, including any extra time, will be lower (UNDER) or higher (OVER) at the prefixed "n" limit.

7.) Even / Odd (EQUAL / ODD)
You have to predict if the sum of the points scored by both teams at the end of the match will be a PARI or ODD number.

8.) Margin of Victory 7 Outcomes (VICTORY MARGIN 7)
You have to predict the margin with which one of the two teams will beat the other at the end of the match.

Soccer

Generales

1.) 90 Minutes Play
All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal. Bets on any match that finishes before the completion of 90 minutes play, unless otherwise stated, will be void; except for those bets the outcome of which has already been determined at the time the game finishes. The market must be fully determined for bets to stand.

2.) Matches Postponed, Brought Forward or Abandoned
An unplayed or postponed match will be treated as a non-runner for settling purposes unless it is played within the following 48 hours in which case all the bets will be considered valid. Should any match be played prior to the date or kick-off time denoted then any such match may be included provided the wager is placed not later than the revised kick-off time. The only exception to the above abandoned match rule, is for matches where bets will be settled on the score at the time of the abandonment.

3.) Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be reimbursed.

4.) First/Last Player to Score
Bets are accepted on 90 minutes play only. Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored. All players that take part in a match will be considered runners for last player to score betting. Own goals do not count in the settlement of bets unless otherwise specified

5.) Settlement of Wagers
Statistics provided by Official Bodies will be used to settle wagers. Where Official Bodies statistics are not provided, we will use independent evidence to support bet settlement. Bets on a match or qualification are not affected if a team is subsequently disqualified from, or re-instated to, the competition.

6.) Multi Scorers / To Score 2 or More / To Score a Hat Trick
Bets are accepted on 90 minutes play only.Bets on players that do not take part in the match will be void. All players that take part in the match will be considered runners for settlement purposes.

7.) Correct Scores
Predict the score at the end of normal time. Own goals count.

8.) Scorecasts - First Player to Score/Correct Score Doubles
If a player takes the field after a goal has been scored or does not take part in the game then such bets will be settled on him will be rembursed. If a match is abandoned after a goal has been scored then all bets will be settled as singles on the first goalscorer market . Should the first goal of the match be an own goal then all bets will be rembursed. If the only goals in the match are own goals then all bets will be rembursed.

9.) Scorecasts - Last Player to Score/Correct Score Doubles
If a player does not take part in the game then such bets will be rembursed. If a match is abandoned after a goal has been scored then all bets will rembursed. Should the last goal of the match be an own goal then bets will be rembursed. If the only goals in the match are own goals then all bets will be rembursed.

10.) Team First/Last Goalscorer
Bets on players not taking part in the match will be void. Bets where the selection comes on after the first goal is scored for that team will be void. Own goals do not count.

11.) In-Play Next Goalscorer
Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored. All players that have been on the field of play before the next goal is scored will be deemed runners. If you place a bet during Half Time, and the selected player does not return to the field of play for the 2nd half, then bets will be void. Own goals do not count.

12.) Player to Score at Any Time
All players who take part in a match will be considered 'runners'.Any selections taken from a match that is not completed will be treated as a non-runner. Please note that own goals do not count in the settlement of bets.

13.) Goalscorer Match Bets
Both players must start the match for bets to stand.

14.) Time of the First Goal
If a match is abandoned after the first goal is scored then all bets stand. If a match is abandoned before the first goal is scored then all bets accepted for time bands that have been completed will be considered valid bets and any other time band which included the time band of the abandonment will be rembursed.

15.) Time of First Corner
Bets are settled on the time the corner is actually taken (not the time it is awarded).

16.) Half Time Scorecast (Half Time Correct Score and Player to Score First)
If a player enters the field after a goal has been scored; takes no part in the 1st half; or the only 1st half goals are own goals, then such bets will be rembursed.

17.) Anytime Scorecast (Correct Score and Player to Score Anytime)
If player does not enter the field during 90 minutes or the only goals scored are own goals, then bets will be rembursed

18.) Wincast (Team to Win and Player to Score First)
If a player enters the field after a goal has been scored; takes no part in the game; or the only goals are own goals, then such bets will be rembursed

19.) Handicap Betting, Including In-Play (3-Way)
Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.

20.) Team Highest Scoring Half
Predict which half of a match that more goals will be scored in, by a specified team. Bets will be void If the match is abandoned unless settlement of bets is already determined.

21.) 1st Half Corners, Including In-Play
Bets will be void if the match is abandoned before half-time unless settlement of bets is already determined. Corners awarded but not taken do not count.

22.) 2-Way Corners In-Play
Settled on total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.

23.) Most Corners In-Play
Settled on the team who receives the most corners in the match, in the event of an abandonment then all bets are void. Corners awarded but not taken do not count.

24.) Race to X Corners In-Play
Settled on the team who reach the quoted number of corners first, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.

25.) Result After 10/20/30/40 Etc Minutes In-Play
Settled on the result at the specified time in the match. E.g. 10 minutes result is settled on the result in the match after 10:00 minutes of play. In the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.

26.) Half-Time - Full-Time Double Result
Bets will be void if the match is abandoned. Extra-time and penalty shootouts do not count.

27.) Mythical Matches
These are imaginary games pairing two teams in a round of fixtures, for betting purposes only. The team which scores the most goals in their actual match is deemed the winner. Bets will be settled as a draw if both teams score the same number of goals. If either team's match is postponed or abandoned bets will be void.

28.) Match Specials
Unless otherwise stated player specials are void if the player takes no part in the game. Bets are settled on the result at the end of 90 minutes play. Extra-time, golden goals or penalty shootouts do not count unless otherwise stated. To Win Both Halves - The team must score more goals than the opposition in both halves of the match. Team to Win From Behind - Team must be losing at any stage during the match but subsequently go on to win the match in 90 minutes. A Penalty in the Match – This market is settled as ‘Yes’ if a penalty is awarded, regardless of the outcome (e.g. Score/Miss or Foul Penalty). However, if VAR is used to overrule the original decision, then the market is settled as ‘No’ (unless there is a further penalty in the match).

29.) Man of the Match
Bets will be settled based on the result announced by the organising authority (e.g. FIFA for World Cup matches). Players who take any part in the match will be deemed 'runners'. Players who take no part in the match will be void. In the event of the award being presented to more than one player then dead-heat rules will apply.

30.) Final Result 1X2
Must be forecast the final ourcome of the match:

1: win the home team;
X: tie;
2: win the visiting team.

31.) Double Chance
The following options are available:

1 or X - If the result is either a home or draw then bets on this option are winners.
X or 2 - If the result is either a draw or away then bets on this option are winners.
1 or 2 - If the result is either a home or away then bets on this option are winners.

If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.

32.) Correct score betting
All bets are settled on the final score at the end of regular play. There is an option for “Any other score” which includes scores that do not appear in the original list of scores to bet on and will be settled accordingly.

33.) Total Goals
Predict the exact number of goals scored in regular play.

34.) Total Goals 1st half – Exact and 2nd half – Exact
Predict the exact number of goals scored in a 45 minute half.

35.) 1st half – Odd/even
Predict whether the total number of goals in the 1sthalf will be an odd number or even number (no goal counts as even).

36.) Over/Under 1st half and Over/Under 2nd half
Predict whether the total number of goals scored in a 45 minute half will be over or under a certain number, e.g. Over/Under 0.5 goals, 1.5 goals, 2.5 goals etc. In the event of a match being abandoned before the half has been completed then all bets will be void unless already determined. Team to score First/Second/Next Goal: Own goals count to the side credited with the goal. Team to Score Last: Bets will be void if the match is abandoned.

37.) 1X2 and Over/Under
A prediction on who will win the match and the total amount of goals scored during regular play, Over/Under e.g. Bayern Munich to win match and Over 2.5 goals. If a match is abandoned all bets on these markets will be made void.

38.) 1X2 e GG/NG
A prediction on who will win the match with both teams scoring a goal during regular play. All other outcomes are available under this market including team 1 or 2 to win to nil, both teams not to score and both teams to score and the match to end in a draw. If a match is abandoned all bets on these markets will be made void.

39) Daily Double
Bets are accepted on regular play only. This market will be settled on all players who score 2 legal goals in the same games. If a player doesn't enter the field of play during the game at all, then this player is deemed a "non-runner" - all bets on this player are void. If the game is abandoned at any time, all bets remain valid if already determined, except bets on players who have not entered the field of play during the match.

40) Triplete
Bets are accepted on regular play only. This market will be settled on all players who score 3 or more legal goals. If a player doesn't enter the field of play during the game at all, then this player is deemed a "non-runner" - all bets on this player are void. If the game is abandoned at any time, all bets remain valid if already determined, except bets on players who have not entered the field of play during the match.

41) Goalscorer Head-to-Head match betting
Bets are accepted on regular play only. Both players must start the match for bets to stand. If either player fails to start the match, all bets are void.

42.) Half time/Full time
Bets are available on most matches where 1X2 prices are quoted. Bets are settled based on the result of the match at half time and full time (e.g. at the end of 45 minutes, including injury time, and full time whistle) Bets will be void if the match is abandoned prior to the completion of regular play.

43.) Draw No Bet
Which team will win the match? If the game finishes in a draw then stakes will be refunded, e.g. draw no bet, Home no bet and Away no bet.

44.) Team to win both halves
The 90 minute match is treated as two separate 45 minute halves and therefore your selection must score more goals than the other team in each of the two halves, e.g. if your selection scores in the first half of the match and the match finishes 1-0, although the first half was won 1-0, the score in the second 45 minutes was 0-0 and therefore a draw. If this occurs, only the first half was considered to be a winning selection and therefore bets will be settled as losers.

45.) How will the first goal be scored?
"Free kick" is the winning option if the free kick taker scores directly from the free kick and is named as the goalscorer. Any scored goal that is not an “Own Goal”, a direct “Free Kick”, a “Penalty” or a “Header” is settled as a “Kick”. This means that when the ball enters the net for a legal goal from any part of the body other than the head and is not an “Own Goal”, a direct “Free Kick” or a “Penalty”, it is deemed a “Shot”. This rule also applies to bets on subsequent goals.

46.) How many goals will be scored in League X (matches played on Date X)?
This bet refers to the total number of goals scored in matches on a given day at a specified time, e.g. fixtures must all kick off at the same time. Should any games be postponed or any games added to the schedule after the initial odds have been posted then all bets will be void. Should any games be abandoned during play, then all bets will be void unless already determined.

47.) Rest of the Match – Current Score/Rest of the half – Current result (Live betting)
This bet is settled referring to the result of the game between the placement of the bet and the end of regular time. The correct result is the theoretical outcome of the game if the score at the time of bet placement had been 0:0. The current score at the time of bet placement is displayed in the market title (e.g: ‘rest of the match – current result 1:2’). The bet "Rest of the half – current result" is settled accordingly.

Tournament Betting

1.) Top Team Goalscorer
Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply. Team quoted is for reference purposes only. Bets still stand, if a player is transferred to a different team (from that quoted by the participant).

2.) Top Club Goalscorer
Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count. Dead-heat rules apply. If no club goalscorer then all stakes are returned.

3.) Top Goalscorer
Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply .Team quoted is for reference purposes only. Bets still stand, if a player is transferred to a different team (from that quoted by the participant).

4.) Tournament Totals/Specials
Total Tournament Cards - The maximum number of cards per player per match is one yellow and one red (e.g. a second yellow card leading to a red card does not count). Cards awarded in extra-time do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets).

5.) Tournament Total Goals, Team Total Goals, Highest Scoring Team
For markets applying to the whole tournament, goals scored in 90 minutes or in extratime will count.

6.) Tournament Corners
Only corners taken in 90 minutes count.

7.) Tournament and Top Goalscorer Doubles
A special price will apply to predict the Tournament Winner and the Tournament Top Goalscorer. Dead-heat rules apply.

8.) Golden Ball
This market is settled on the winner of the Golden Ball (the best player of the tournament as declared by FIFA).

9.) Golden Glove
This market is settled on the winner of the Golden Glove (the best goalkeeper of the tournament as declared by FIFA).

10.) UEFA Player of the Tournament
This market is settled on the winner of Player of the Tournament (the best player of the tournament as declared by UEFA).

11.) Qualification Match-Ups
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be made void for that tie.

Antepost

1.) Season Specials
Bets settled on final league position/points total. Playoff points do not count except where specifically mentioned in the individual special.Player Scorer Specials - Bets are settled on the number of relevant goals scored for the club(s) and in league(s) indicated in the market title.

2.) To Reach Playoffs
The 4 teams which finish in the playoff positions and proceed into the playoff competition will be settled as winners for this market. E.g. those teams gaining automatic promotion, plus all other teams outside of the 4 playoff positions will be deemed losers.

3.) To Finish in the Top/Bottom Half
Bets are settled based on the official finishing positions at the end of the season.

4.) Relegation Betting
If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation book will be opened.

5.) Divisional Betting
For settlement purposes, in divisional betting the finishing position of teams at the end of the scheduled programme of matches will determine placing (dead-heat rules apply in the event of two or more teams tying in the standings (according to official competition rules)), and there will be no allowance for playoffs or subsequent enquiries by the respective leagues. Bets will stand on any team which does not complete all of its fixtures.

6.) Top Goalscorer
Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count.. Dead-heat rules apply.

7.) Season Match Bets/Team Points Totals
If any team does not complete all its fixtures then all match bets and team points total bets involving that team will be made void - win or lose.

Soccer Statistics

1.) Team Goals
Number of goals scored by named team. 90 minutes play only, extra-time and penalties do not count.

2.) Player Total Goals
Player must take some part in the tournament for bets to stand. Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count.

3.) First Team Headed Goal
If no headed goal then all stakes are returned.

4.) Total Corners, Corners in Second Half
Corners awarded but not taken do not count. Please note that this applies to all corner markets. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined. In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.

5.) Extra-Time Corners In-Play
Only corners in extra-time count. In the event of a match being abandoned before extratime has finished then all bets will be void unless settlement of bets is already determined.

6.) Corner Handicap
Corners awarded but not taken do not count. Handicap is applied to final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.

7.) Total Goals/Number of Goals in Match/Alternative Total Goals In-Play/2nd Half Goals
In the event of a match being abandoned before 90 minutes have been played all bets will be void unless settlement of bets is already determined.

8.) Odd/Even
Any match resulting in 0-0 will be settled on an even number of goals. For Team Odd/Even markets, if the specified team does not score then we will settle on an even number of goals. In the event of an abandoned match then bets for that match will be void.

9.) Gol/No Gol
In the event of a match being abandoned after both teams have scored then ‘Yes’ bets will be settled as winners and ‘No’ bets as a loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.

10.) Both Teams to Score in 1st and/or 2nd Half
Predict if both teams will score in the 1st half and if both teams will score in the 2nd half of the match. Bets will be void if the match is abandoned unless settlement of bets is already determined.

11.) Home/Away Team to Score in 1st/2nd Half
Predict if a team will score in the 1st Half or 2nd Half of a match. Bets will be void if the match is abandoned unless settlement of bets is already determined. If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.

12.) Combo 1X2 & Gol/No Gol Half Time
Predict the result of the 1st half of the match AND if both teams will score in the 1st half. Bets will be void if the match is abandoned unless settlement of bets is already determined.

13.) Combo 1X2 & Total Gol 1°Tempo Half Time
Predict the result of the 1st half of the match AND the number of 1st half goals. Bets will be void if the match is abandoned unless settlement of bets is already determined.

14.) Under/Over 0.5 ; 1.5 ; 2.5 ; 3.5 ; 4.5 ; 5.5 ; 6.5 ; 7.5
Predict whether there will be under or over of a fixed term in a match. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

15.) Number of Cards in Match
Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3). Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded. Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined, unless otherwise stated.
1st / 2nd Half Card Markets - Cards shown to active players during Half Time (i.e. after the 1st Half has ended) will count towards 2nd Half cards, for settlement purposes.
1st Half Card Markets - Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.
10 Minute Card Markets – Cards must be shown in the specified time-frame e.g. between 0:00 and 09:59 to be classed in the first 10 minutes. The designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined).

16.) Time of First Card
Both yellow and red cards count for this market.

17.) First Team Card/Next Card Betting
Only players on the pitch count. In the event of two or more players being booked for the same incident the player who is first shown a card by the referee will be deemed as the winner for settlement purposes. For betting purposes, a red card is counted as 2 cards. For example, following 2 yellow cards and 1 red card, the next card is deemed to be the 5th card.

18.) Player to be Booked
Bets on players not taking part in the match will be void. Only players on the pitch count. Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count. Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded. Both yellow and red cards count for this market. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

19.) A Red Card in the Match
Settlement will be made with reference to all available evidence to a Red Card shown during the scheduled 90 minutes play. Any Red Card shown after the full-time whistle has been blown will be disregarded. A Red Card shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

20.) Next Goal Method
Free-kick - Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.
Penalty - Goal must be scored directly from the penalty, with penalty taker as named scorer.
Own Goal - If goal is declared as an own goal.
Header - Last touch of the scorer must be with the head.
Shot - All other goal-types not included above.
No Goal

21.) Team to Score First/Second/Next Goal
Own goals count to the side credited with the goal.

22.) Team to Score Last
Bets will be void if the match is abandoned.

23.) Last Penalty Score/Miss
Predict whether the last penalty awarded in the shootout be scored or missed - if match does not go to penalty shootout all bets will be void.

24.) Team Next Penalty
Predict whether the next team penalty will be scored or missed - if match does not go to penalty shootout or team does not take designated penalty all bets will be void. In the event of a foul penalty (where the referee penalises the penalty taker for an improper run up or kick), the penalty will not be deemed to be scored or missed and will not count towards this market.

25.) Team Penalties Converted
Predict the total number of penalties a team scores in a penalty shootout - if match does not go to penalty shootout all bets will be void.

26.) Team to Take Last Penalty
Predict which team will be awarded the last penalty in the shootout - if match does not go to penalty shootout all bets will be void.

27.) Total Converted Penalties (Goal Line)
Predict the total number of penalties scored in a penalty shootout - if match does not go to penalty shootout all bets will be void.

28.) Total Converted Penalties (Over/Under)
Predict the total number of penalties scored in a penalty shootout - if match does not go to penalty shootout all bets will be void.

29.) Winning Margin Markets
In the event of a match being abandoned before 90 minutes have been played all bets will be void. 1st Half Winning Margin Markets - Bets will be void if the match is abandoned before half time. 10 Minute Winning Margin Markets – Goals must be awarded in the specified timeframe e.g. between 0:00 and 09:59 to be classed in the first 10 minutes. The designated 10 minute period must be completed for bets to stand.

Tennis

For all bets not referred the common betting rules will be apply.

1.) "Match Winner" bets: In a tennis match that ends with one of the players retiring, the "Match Winner" bet will be settled once the first set of the match has been completed. For betting purposes, the winner is always the player who is declared the winner by the match umpire and officially advances to the next round or is declared as winner of the tournament. The same applies to “Doubles” matches.

2.) All other bets that are determined (i.e. the outcome is already decided) at the time a player retires are valid and will be settled accordingly. All bets that are not decided at the time a player retires are void.

3.) For all bets referring to the number of games played, a “Tie-break” is counted as one game.

4.) If a match is interrupted or postponed, the bets within the framework of the tournament will remain valid until the match is completed. However, matches that are interrupted or postponed, but which do not take place within the framework of the tournament,will be declared invalid if the match is not resumed and completed within 48 hours.

5.) In case of interruptions, the continuation of the match can be offered, including the result at the time of the interruption. In case a match is interrupted and not resumed, then all bets on the continuation (including the result at the time of the interruption) of the match are void.

6.) Team competitions (Davis Cup, Fed Cup, Hopman Cup, World Team Cup): All bets on the winner of the team competition are valid as soon as the first ball of the first match is played. In the event of the retirement of one of the teams, the winner of the bet will be the team officially declared the winner by the respective instution’s organisational

7.) Should a team withdraw before the first ball of the first match of the team competition has been played, all bets will be void.

8.) Change of court surface: In the event of a change of playing surface, venue or change from indoor court to outdoor and vice versa, all bets stand including tournament bets and bets related to individual matches.

9.) At least one Set will end 6-0 or 0-6 Yes / No (AT LEAST ONE SET 6-0 / 0-6) You have to predict if at least one of the sets played in the match will end (result YES) or not (outcome NO ) with a score of 6-0 or 0-6. If a tennis player withdraws during the match, the bets go to odds of 1.00 (refund for the individual), if no certifiable result has already been reached (result matured in the field).

10.) Player Vince At least X Set Yes / No (PLAY "n" WINS AT LEAST ONE SET) You have to predict if the player "n" will win (outcome YES) or less (outcome NO), at least "x" set in the match. If a tennis player withdraws during the match, the bets go to odds of 1.00 (refund for the individual), if no certifiable result has already been reached (result matured in the field).

11.) Total Set Number (TOTAL SET NUMBERS)
You have to predict the total number of Sets played in a match. In case of withdrawal of one of the two players during the Set, bets go to odds of 1.00 (refund for the individual), if no certifiable result has already been reached (result matured in the field).

12.) Even / Odd Games (PARI / DISPARI GAMES)
You have to predict if the total number of games played in the match will be an even or odd number. In case of withdrawal of one of the two players, bets go to odds of 1.00 (refund for individual).

13.) Even / Odd Games in the Set (P / D GAMES IN SET "n")
You have to predict if the sum of the Games played in the Set "n" will be a PARI or ODD number . 0 (zero) is considered PARI number. If the Reference Set is not completed, bets go to odds of 1.00 (refund for individual).

14.) Even / Odd Game Points in the Set (P / D POINTS GAME "n" SET "x")
You have to predict if the sum of the points scored by both players in Game "n" of Set "x" will be a EVEN or ODD number -.0 is considered EVEN number. In case of withdrawal of one of the two players during the course of the Set, the bet will be considered at odds of 1.00 (refund for the individual).

Volleyball

1.) In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be void.

2.) Set Betting (Correct Score): The bet refers to the correct final score in sets.

3.) Set Winner: This bet refers to winner of a specific set. The respective set must be completed as per the rules of the individual competition for bets to stand.

4.) Match Winner (WINNER MATCH)
You have to predict the team that wins the match .

5.) H / H Handicap (H / H HANDICAP "n")
You have to predict which of the two teams will score the most points in the match taking into account that one of the two teams has been awarded a handicap "n".

6.) Under / Over (UNDER / OVER "n")
You have to predict if the points scored by the two teams at the end of the match will be lower (UNDER) or higher (OVER) at the "n" indicated limit.

Water Polo

For all bets not referred the common betting rules will be apply.

1.) 2-Way: All bets will be settled on the final result including Overtime and Penalty Shootouts, unless otherwise stated.

2.) Winner of 1st, 2nd 3rd 4th Quarter: Only the goals scored within the nominated period count. Unless otherwise stated, overtime does not count for the result of the 4th period.